I have been playing card games, casually and competitively, for as long as I can remember. I've tried my hand at the "big three" Pokémon, Yu-Gi-Oh!, and Magic: the Gathering, having played the latter two somewhat competitively. I found the most competitive success playing the Naruto CCG by Bandai during its peak popularity and the digital card game Hearthstone: Heroes of Warcraft. Other games I've played include Dragonball CCG (Bandai) Dragonball Z CCG (Score), Dragonball Super Card Game, Zatchbell CCG, Force of Will TCG, Kaijudo TCG, and Duel Masters TCG, just to name a few.

My first memory of designing a custom card was long ago in the first grade, drawing on sticky-notes to create makeshift Yu-Gi-Oh! TCG cards. Fast forward five or six later: with an old version of Adobe Photoshop I started messing around with graphic design and tried my hand at making custom Naruto CCG cards. I found like-minded creators in the Naruto CCG community and since then have been developing and improving upon my graphic design skills as well as my card and game design philosophies. I would later find myself using these skills and knowledge to design and create my own card games.

CUSTOM FAN CARDS

Like most other creators, my first real attempt at creation was imitation. I made countless fan sets of Naruto CCG and Dragonball CCG (Bandai) cards, covering story that was not yet covered by the real sets. When the Dragonball CCG died after only a few sets, several friends and I tried to continue it with our own creations, trying to solve some of the issues the game inherently had with new mechanics and design philosophies. Years later, when the Naruto CCG died, we did the same; we attempted to revive the game several times though we faced non-design related roadblocks.